EDUCATIONAL EXPERIENCE |
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| Carnegie Mellon University, Pittsburgh PA | May 2009 | ||
Entertainment Technology Center, Master of Entertainment Technology Teaching Assistant: Programming - Building Virtual Worlds |
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| Northeastern University, Boston MA | May 2007 | ||
Bachelor of Science in Mechanical Engineering, magna cum laude Honors: Dean’s Scholarship, National Society of Collegiate Scholars, Golden Key Society, Dean’s List Activities: American Society of Mechanical Engineers (ASME); American Society for Engineering Education (ASEE); Northeastern Rugby (Captain, Equipment Secretary, Field Secretary) |
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| ACADEMIC EXPERIENCE | |||
| Active-Adventure (Programmer / Game Designer) | Spring / Fall 2008 | ||
The Winds of Orbis |
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| Directed Study: Educational Game Design (Programmer) | Spring 2007 | ||
| Shortfall Digital • Designed and developed educational game in Flash to teach environmentally benign manufacturing • Responsible for gameplay design, educational content and all programming aspects • Tested the game on 80 undergraduate and graduate level engineers |
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| Capstone Design (Project Leader) | Fall 2005 / Fall 2006 | ||
| Design and Implementation of Patient Specific Ankle-Foot Orthotic Devices • Led professional level team project to solve a real world problem • Responsible for research, design, prototype development (hardware), analysis and testing |
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| Introduction to Engineering (Programmer) | Fall 2004 / Fall 2006 | ||
| So you want to be an Engineer? Design and creation of a Macromedia Flash based game to teach students about different engineering majors. Feedback taken to help with development of new active learning techniques. |
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| Advanced Writing for the Disciplines | Fall 2004 | ||
| An Active Learning Approach to Engineering Design using LEGO Mindstorms Robots Research paper discussing the use of Active Learning in freshman engineering design courses. Paper included sample lessons plans for the use of LEGO Mindstorms Robots as learning tools. |
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| PROFESSIONAL EXPERIENCE | |||
| Conduit Labs, Cambridge MA | January 2009 - Present | ||
| Gameplay engineer working on new games, game mechanics and experiences for Loudcrowd.com. Responsible for designing, prototyping, balancing, developing and deploying new games. Helped to improve the tutorial experience as well as metagame and eldergame dynamics. | |||
| Walt Disney Imagineering, Glendale CA | Summer 2008 | ||
| Intern working with the Creative Technology Group. Developed new shader framework to enhance graphical quality of pre-visualization simulations. Prototyped numerous special effects and experiences. Responsible for deployment of new design and display tools and technologies. | |||
| MIT Lincoln Laboratory, Lexington MA | Spring 2004 / 2005 / 2007 | ||
| Co-op student working with the Optical Systems Engineering group. Utilized Nastran/Patran for static, thermal and modal analyses, use of Solid Works for design. Used Matlab for image analysis, translation, data reduction and data representation. Participated in several laboratory tests which included work on the setup, monitoring and data collection for each experiment. Worked as a member of several multidisciplinary teams and held many different roles. | |||
| Procter and Gamble / Gillette, Boston MA | Spring & Summer 2006 | ||
| Co-op student working in the Bioinstrumentation group. Extensive work with Matlab, specifically for data and image analysis. Worked on design for hardware and software of new skin testing device. Developed testing and analysis technique for clinical trials, including protocol design. | |||
| MIT Haystack Observatory, Westford MA | Spring 2002 | ||
| Senior internship working on statistical analysis of solar geomagnetic storms. Included doing analysis as well as writing a formal paper (published in the Journal of Undergraduate Study and Independent Research), creating a website and giving several Power Point presentations. | |||
| PUBLISHED AND PRESENTED WORK | |||
| Active-Adventure: A New Way to Play Games for Health 2009 - Boston, Massachusetts |
Carnegie Mellon University Spring 2009 | ||
| An Analysis of The Legend of Zelda: Ocarina of Time Well Played 1.0 |
Spring 2009 | ||
| Games and Whole Body Interfaces SIGCHI 2009 - Boston, Massachusetts |
Carnegie Mellon University Spring 2009 | ||
| New Voices in Serious Games Game Developers Conference - San Francisco, California |
Carnegie Mellon University Spring 2009 | ||
| Active Adventure: Creating an Immersive Exercise Game for Kids Games + Learning + Society Conference 4 - Madison, Wisconsin |
Carnegie Mellon University Summer 2008 | ||
| Student Postmortem: ETC's The Winds of Orbis GameCareerGuide.com |
Carnegie Mellon University Summer 2008 | ||
| Changing the Social Stigma of Exercise Gaming Through Design Playing to Win - Penn State University |
Carnegie Mellon University Spring 2008 | ||
| Dreamcraft 101 The Escapist |
Spring 2008 | ||
| Student Postmortem: Northeastern University's Shortfall Digital GameCareerGuide.com |
Northeastern University Summer 2007 |
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| Evolution of Multiplayer Educational Simulations: Board Games to Broadband Games + Learning + Society Conference 3 – Madison, Wisconsin |
Northeastern University Summer 2007 |
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| Managing the Tradeoffs in the Digital Transformation of an Educational Board Game to a Computer-based Simulation Sandbox: an ACM Video Game Symposium – San Diego, California |
Northeastern University Summer 2007 |
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| Statistical Analysis of Solar Geomagnetic Storm Occurrences Journal of Undergraduate Studies and Independent Research |
MIT Haystack Observatory Issue 3 - Winter 2002 |
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| COMPUTER SKILLS | |||
| Applications: Matlab, AutoCAD, Nastran/Patran, Abaqus, Solid Works, Flash, Dreamweaver, Photoshop Programming: Java, C/C++, HTML, CSS, PHP, Scheme, Actionscript 2.0 |
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| INTERESTS | |||
| Scuba Diving, Writing Fiction, Website Design (GameTruth.org), Competitive Gaming, Game Design | |||
| Downloadable Resume | |||
| :: contact: seth at sethsivak dot com :: | |||